Espionage

personal note, write this darn thing down, so he can see it. (sorry ben busy, and forgot durring slow time but need sleep now)

unit Spy) looks like a scout to all but owner and fights with scouts, but doesn't scan {same cost to show as scout cost in battle, but requires the tech to build a scout and Espinage lvl 1

Counter Espionage requires Espionage level 1 to start{other techs, and Espionage techs I leave up to you}

E = Espinage level
C = Counter Espinage level

Z = formula #1
Y = formula #2
X = formula #3

MK = ships Marines kill

1) E*5%
2) (E+1)/C
3) (C*5%)-(E*5%)

capture:
capture of ships) MK^(0.1*Y) {max 1.0}
damage on captured ships) starting damage+5%+X {min 5%}

capture of base) { add loyalty stat like NPC's stability but drops 1/2 as fast then drops Z/5 if an ocupyer's spy is present, per pillage} {just an idea, probably needs to be even harder}

scanners:
scanners use) range of tellepod based at Y level, destroys 1 marine and gives a Z chance. {about like a probe, but only target's bases are efected}
spy scanner use) all bases at Y effeect, destroys spy and gives a Z chance. {about like a probe, but only target's bases are efected}

hmmm....

sabatoge:
marine vrs buildings) Z chance, Y times. per 100^(0.05*Y) marines, and X+1% marines are lost {max 99%}.
Spy vrs building) Z chance, Y times. and spy reterns to Capital base {or first built base, if owner has no Cap}

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